Revamped world generation. Gas Pockets are no longer as fragmented. It should be much more stable and have a slightly smaller impact on performance. Added support for Retrogen which will allow future gas types to be generated in already existing worlds.
Tweaked a large amount of values regarding world generation.
When highlighting a Gas Pipes while holding a Gas Pipe, green arrows will appear showing where gas flows.
Reworked the piping system. Removed all explosions related to failed pumping and overloading. Slightly increased the pump rate of Gas Pumps and Gas Collectors. Made the piping rules few and simple.
Heavily tweaked the Gas Furnace. It now emits smoke on top. The time the furnace will keep burning for is displayed in the GUI as a fuel level. The furnace will now have a starting smelting speed of 0, but can reach 10x ordinary furnace speed. The furnace will burn as long as fuel is supplied, regardless of items being smelted or not. Items will be smelted as long as the furnace is warm. Shift-clicking now works properly.
Gas Pipes, Gas Pumps and Gas Collectors that are attemping to fill empty space with gas have a possibility of doing so even if a gas is in the way.
The grill of the Gas Furnace now indicates its temperature, and the temperature will also be properly indicated in the GUI. Also fixed its inventory graphic.
Gas Lanterns can now connect to pipes and feed off gas from them.
Gases inside Gas Pipes will now ignite when the pipe is exploded.
Changed rendering of various blocks to look better when being broken.
Blindness now goes away more quickly.
Gas now generates in less frequent, but bigger Gas Pockets which may or may not consist of several small subpockets. Should increase performace by a bit.
Gas Butts may or may not consist of several subbutts. Should increase performace by a bit.
Electric Gas will now only emit sparks when a living entity is nearby. The sparks will no longer hurt living entities through obstacles.
Gas Pipes can now generate in small clusters underground.
1.4.4.3 - Hotfix
Added some missing features from 1.4.4.2 to the 1.6.2 version of Glenn's Gases.
Added proper compatibility with Biomes o' Plenty.
1.4.4.2 - Hotfix
Fixed the world generation Configurations and made it possible to have a chance to generate instead of an amount to generate.
Fixed corrosive gas causing crashes when trying to corrode certain blocks.
Configuration changes: Generation of different gases can be altered by amount instead of a boolean value. It is now possible to make any block ignite gas in the configuration by putting the block's ID in a list in the configuration (other/additionalIgnitionBlocks).
Fixed large issue with piping which would cause unnecessary exploding pumps. Fixed an issue where redstone was unable to disable/enable pumps.
Many mechanical blocks no longer break almost instantly.
Some gases are no longer usable in pipes. The gases that were removed from piping served no function in being pumped around.